What does it take to scare us?

IMGP0176Nothing scares me anymore.

Let me qualify that: horror generally doesn’t scare me anymore. The last time I clearly remember being creeped out by a horror film was when I saw the original Ringu and its American remake, which would have been in 2002 or 2003, I think.

When I talk about being scared by horror, there’s something very specific I have in mind. I really love the feeling of lingering dread that certain kinds of supernatural horror can evoke. It’s often tied very closely to setting, sometimes even more than to the narrative itself: it’s a river, say, with stone lanterns flickering on the shore and fireflies drifting across the water, with willows bending down as if to drink and a dark shape flitting behind the trees. There’s often beauty in such scenes, and this beauty heightens the sense of wrongness when you notice the shape getting closer, or the darkness spreading, or whatever.

This isn’t just shock or disgust: this is a quieter and deeper feeling, one that follows me out of fiction into the real world. When a film (or book or game or whatever) succeeds on this level, I suddenly feel like that scene is one I could walk into, or that that dark shape flitting behind the trees on the screen may also be flitting behind the trees outside my window. But nothing seems to evoke this feeling in me anymore.

I suppose in the years of horror since those heady days of yore there have been a few moments of real fear. One recent(ish) standout was Rec, in the final few minutes with that hammer-wielding abomination. Imagine if you were looking down a darkened hallway and saw this:

JUST DOING SOME LATE-NIGHT CARPENTRY. SCREEEEEEECH.

JUST DOING SOME LATE-NIGHT CARPENTRY. SCREEEEEEECH.

But really, as I write this I can’t think of any other books or films in the intervening years that really managed to creep me out on the same level. (Undoubtedly I’ll think of something that did as soon as I post this, but I’m blanking just now.)

The exception, predictably, is games. Horror games, by putting you in the game world, seem to be particularly adept at also putting the game world into, er, the real world. Because you’re participating in the story, you’re automatically more invested in it. Your decisions spell life or death for the character you control, which adds a certain level of stress; simultaneously, you experience the game world as the characters do, further eroding the distinction between game and reality (on a perceptual level, at least). And, as will come as no surprise to readers of this blog, the games that I feel have most effectively managed this are the Fatal Frame series.

Film and literary fiction seldom achieve this for me, at least now that I’m a jaded horror veteran. Gothic fiction comes closest, with its heavy emphasis on place (and my favorite works of horror are typically self-consciously part of the Gothic tradition). But I sit through horror films now and roll my eyes at “scares” that make other viewers scream.

This is not to say I’m some kind of unscareable tough-guy superhero. If a psychopath with an axe crashed through my window some night, my inevitable first response would be a Victorian Era hand-to-the-forehead fainting spell. But jump scares in horror are pathetic and lazy (and as a horror audience you should be primed to expect them, you ninnies).

I’m also not interested in the fear that comes from the threat of physical violence. I like supernatural horror because it forces a confrontation with things that most of us don’t have an opportunity to interact with in our daily lives. If I wanted to be afraid of knives and guns and mutilations all I’d need to do would be to turn on cable news. That stuff is out there, all the time, waiting to happen. I don’t need a reminder of it.

Again, I’m looking for atmosphere, for that chilling feeling of an unseen, inhuman presence lurking in otherwise unremarkable places. Plenty of contemporary horror films try to generate this kind of fear. The Babadook, It Follows, and all of Wan & Co.’s supernatural efforts aim for something like the atmosphere of dread I’m talking about here. For me, though, none of them work. They fall prey to bad writing or lazy scare tactics and fail to create a convincing world.

So I turn to you, dear readers, for insight. This is a terribly cliched thing to ask, but what aspects of supernatural horror do you find frightening? Why? And why do you like experiencing that kind of fear? (I assume you do, if you call yourself a horror fan–though maybe I’m wrong.) And what films, books, games and other media evoke this feeling in you? Leave your answer in the comments, or better yet, write your own blog posts in response and I’ll link to them.

Advertisements

7 thoughts on “What does it take to scare us?

  1. There were tons of moments like this when I was a kid, that’s why I’m drawn so much to the horror of the 70s and 80s that reminds me of that feeling.

    The last time I remember being genuinely unnerved by a horror movie was in the late 90s when Black Sabbath was first released on DVD. It was my first time catching the Drop of Water segment and when the medium sat up on the bed I felt scared. There was nothing rational about it. I felt that exhilaration of feeling unsafe when I new that there was no real danger. Part of me wanted to turn a light on and the rest of me just reveled in the fact that it can still happen as an adult.

    I don’t know if there’s any particular aspect of supernatural horror that strikes a nerve with me. Probably anything that reminds me f childhood in some way…when I was more open to buy into stuff like that.

    Thanks for the great post. It was thought provoking and an excellent read.

    • Thanks! And you make a good point–childhood fears can be especially poignant when you revisit them as an adult.

      I must shamefacedly admit that I haven’t seen Black Sabbath, but I’ll put it on the list.

  2. Well, you’ve completely captured what I love about horror. I’ll think about this.

    Heck, I’m already thinking about it. Right now the film that comes to mind is Picnic at Hanging Rock. (Though it doesn’t stand up as well as I’d hoped it would for me.)

    It may be a while before I tackle the topic in a post, but I’ll let you know if and when I do.

      • It’s … mysterious. I don’t know if you’d like it at all. A part of me thinks it may be most effective for a half-grown woman-child. (Which is what I was when I saw it the first time.) There’s a LOT of repressed sexuality, and a lot of open “platonic” sensuality. It’s also very long and slow, but that’s part of its charm. The imagery of these girls in white dresses exploring the passages of the rocks on a hot spring day is what sticks.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s